On this channel I often talk about wide-ranging topics like space
travel, perception and the nature of existence. While I always do it within the
framework of science to the best of my abilities, rarely do these topics come
together directly -- unless you happen to be floating in space with a leaking
space suit pondering the meaning of existence until the air runs out.
But in one instance, they do come together directly. And,
potentially, they do it in a very direct and concerning way. It's called Solipsism
syndrome, and while no one's sure that the condition even exists, the fact that
it possibly does has certain factions in the aerospace industry thinking about
designing habitats and spacecraft that help alleviate it as a potential
problem.
Solipsism syndrome is ultimately a psychological state. People
subjected to extended periods of isolation, such as living in a space colony, may
develop a sense that the world around them is not actually real. This would be
a disassociative disorder that might make people become indifferent to the outside
world, somehow mentally detached from it in a way that they simply can't shake
until their isolation ends.
This could be an extremely dangerous situation that runs
head long into science fiction territory. Numerous stories have been told,
perhaps most famously with the movie "Event Horizon", of astronauts
going mad in space. The scary thing is, there are several ways it could
actually happen.
Imagine living on a Mars colony. You've been there for a
year in total isolation other than your shipmates. If Solipsism syndrome is
real, it may begin to not matter to you that the atmosphere outside is toxic.
You may just decide to go for a stroll anyway without your helmet completely
unconcerned about what's going to happen because you're convinced that none of
it is real anyway. Add in the related phenomenon of cabin fever and ... well
... not good.
And it may even become a collective delusion. Mass hysteria
is no joke, it's happened multiple times in history to bizarre effect including
a 13th century convent of nuns that compulsively meowed like cats at specific
times during the day. Another was the dancing plague of 1518 where a collective
delusion developed in a town in France
that led hundreds of people to dance without resting for weeks on end leading
to several deaths. Likewise, a situation may develop where affected astronauts feed
off each other's delusions to disastrous results.
And there's an even more dangerous aspect to this. Unlike
other delusions, which are typically not valid and do not relate to anything
rational, Solipsism syndrome does. Just as it is the case for the disorder's
namesake, the philosophical school of thought known as solipsism, there is
actually no way to prove that the real world does in fact exist.
It's fully within the realm of science and philosophy to ask
that question, see my video "Is the Universe Real, or Is It a Computer Simulation?".
But the bottom line is that all you can know is that you exist and everything
else comes down to trusting your senses. Stop trusting them or convince
yourself that solipsism reflects reality, and you're in trouble.
Add that with concerns about cloisterphobia resulting from
being confined to a small habitat for long periods of time, physiological
problems of living in a zero-gravity environment, and the fact that you're as
far from a hospital as humans have ever been and its easy to see that the
health concerns for deep space exploration become a significant issue indeed.
But there are ways to hopefully avoid these problems. One
way is very good and frequent communications with people on earth ranging from
family to psychologists. While psychologists have always been involved with ensuring
the well-being of astronauts, they have in the past had trouble getting enough access
to them due to the packed schedules of astronauts. Any long-term mission will
need to address the psychological needs of astronauts more carefully than in
the past. But there's also no guarantee that astronauts will talk to the
psychologists making evaluation even more difficult.
Case in point, the great Skylab mutiny. Psychologically
speaking, Skylab 4 got off to a bad start regardless of what happened after.
The moment the astronauts opened the hatch, they were confronted with what
appeared to be floating bodies. In fact, it was just a joke left by the Skylab
3 crew, they were just dummies in uniforms. But this mission would go on to see
the astronauts actively hiding the effects of space adaptation syndrome, an
illness that affects about half of all astronauts as they adjust to zero-G,
from the doctors on the ground.
And then came the grueling schedule they had to endure. It
was a case where the astronauts felt that they were overworked and ground
control felt that they were not working hard enough. This led to something of a
mutiny where the astronauts took an unauthorized day off. While the work
schedule problem was resolved, and in fact the astronauts got more accomplished
on the mission than what ground control had planned, it goes to show that
psychology is an important factor to account for on space missions.
But none of that should scare us too much. If those hurdles
can be overcome, which, no doubt, they can, the habitats and spacecraft themselves
can be designed to be more psychologically friendly. As it stands, spacecraft
and places like the ISS tend to be designed for utility rather than psychology.
This will probably have to change, and with the advent of the superheavy lift
rockets for Mars colonization that Elon Musk and others envision, we will be
able to do things like have habitats that have gardens, exercise facilities,
and wide open large spaces that will help significantly in keeping astronauts
from losing it.
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